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Avatar: FoP human NPCs

Human characters did not have as many focus as the Na´vi, but it was a fun challenge to design our own culture from Na´vi tall perspective.

Lead concept artist: Janet Ung, Cody Gramstad, Mikhail Greuili
Art direction: Martin Fiedler, Gabriel odgren

Harding was meant to look simple, but still threatening. Like a person who would not hesitate to try and chase a car on foot.

Harding was meant to look simple, but still threatening. Like a person who would not hesitate to try and chase a car on foot.

Villain with scars. Beware! The way the scars continue on her forearm it is hinted that they are worse on her upper arms, which the players never sees.

Villain with scars. Beware! The way the scars continue on her forearm it is hinted that they are worse on her upper arms, which the players never sees.

Alma has very close to the Na´vi culture which we have shown in her hair. When we meet her she has allready spent around ten years on Pandora, and we wanted to show that the years have been rewarding and healthy, but not without a challenge.

Alma has very close to the Na´vi culture which we have shown in her hair. When we meet her she has allready spent around ten years on Pandora, and we wanted to show that the years have been rewarding and healthy, but not without a challenge.